<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[uxwithmelissa]]></title><description><![CDATA[Melissa Portfolio]]></description><link>https://www.uxwithmelissa.co.uk/blog</link><generator>RSS for Node</generator><lastBuildDate>Sat, 07 Nov 2026 18:42:04 GMT</lastBuildDate><atom:link href="https://www.uxwithmelissa.co.uk/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Beyond Figma: Designing, Building and Shipping My Own Products]]></title><description><![CDATA[I designed it. I built it. I shipped it. Now what? What happened when I stopped handing over designs and started taking ownership of the entire product development process. For most of my career as a Product Designer, there's been a familiar point in the process where my work changes hands. I've spent weeks understanding a problem, speaking to customers, exploring solutions and refining designs in Figma. I've considered the edge cases, documented interactions and worked closely with engineers...]]></description><link>https://www.uxwithmelissa.co.uk/post/copy-of-beyond-figma-designing-building-and-shipping-my-own-products</link><guid isPermaLink="false">6aeaf91c596fd3d4373783ca</guid><pubDate>Wed, 04 Nov 2026 09:21:57 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/26118f_89a21a188ef44141be7fcab60ac89e4d~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Melissa Cameron</dc:creator></item><item><title><![CDATA[What being the only product designer in a business has taught me]]></title><description><![CDATA[Some days I’m designing a user journey. Other days I’m untangling competing requests, talking through technical constraints and asking whether we actually need the feature everyone wants by Friday. Being the only product designer has taught me how much of the job happens outside the design file. The polished screens are one part of a week that involves plenty of questions, negotiation and changing direction. The request is where the conversation starts “Can we add a dashboard?” might mean...]]></description><link>https://www.uxwithmelissa.co.uk/post/what-being-the-only-product-designer-in-a-business-has-taught-me</link><guid isPermaLink="false">6aeaf82ebc7fa2636a735001</guid><pubDate>Wed, 04 Nov 2026 09:17:36 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/26118f_a7f115a248494f50adbb46c33e7d33ab~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Melissa Cameron</dc:creator></item><item><title><![CDATA[From endless choice to a confident decision]]></title><description><![CDATA[60,000 cards. One decision. Where do you start? What working on card discovery at thortful taught me about customer confidence, choice and my role as a product designer. There’s a particular feeling you get when you find the right greeting card. The joke sounds like something your friend would say. The illustration reminds you of your mum. The message captures something you wanted to express but couldn’t quite put into words. That moment of recognition is part of what makes buying a card...]]></description><link>https://www.uxwithmelissa.co.uk/post/from-endless-choice-to-a-confident-decision</link><guid isPermaLink="false">6aeaf25e596fd3d43737756f</guid><pubDate>Wed, 04 Nov 2026 08:53:15 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/26118f_b3ca5a5f38014e41a1902e408b933eac~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Melissa Cameron</dc:creator></item></channel></rss>